Pison Unity SDK

As the Lead Unity & UX Engineer at Pison I worked with cutting edge nerve-sensing gesture technology for close to 5 years. One of my core responsibilities at Pison was to design, develop, maintain and support the Unity SDK. When I first joined the team as an intern, the SDK was a roughly 20 line script that would connect to our core service, receive a JSON string, and parse our device data to be usable in the Unity environment. Over the 5 years I spent working at Pison, I was able to see our SDK through multiple iterations and evolve it into a production ready SDK that was being used across multiple industries. The SDK became our standard for building experiences using the Pison device. It also served other purposes such as gesture and product exploration, as well as data collection and analysis for both internal and external uses.

https://pisontechnology.com/

Features
  • Easy to Implement Event Driven SDK
  • Modular Feature Components
  • Multi-Platform Support
  • Example Scenes and Demo Hub
  • In-Editor Device Emulator
  • Detailed Online Documentation and Support